Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: This power, coupled with Static Thrusters and Car Jump, makes navigation in broken terrain a breeze.Your IP address has been temporarily blocked due to a large number of HTTP requests. This power (not to be confused with the downloadable content power "Lightning Hook") lets Cole make like Spider-man and use an electro-magnetic tether to "hook-shot" himself in the environment. Using this power, Cole may lift and throw heavy objects from cars to cargo containers. This is essentially telekinesis, but works only on masses with sufficient amounts of ferrous metal (non-ferrous metals will not react to electro-magnetism). Note that Induction Yield and Polarity Wall are no longer present, and powers like Static Thrusters and Car Jump are not listed in the powers menu. This category of powers include: Kinetic Pulse, Lightning Tether and other karma-tied powers you will discover. Very handy for agile enemies, or when firing on the go. This power splits a warhead into three concentrations of RFE and bestows a target-tracking ability to each. Cole can spam this attack for damage over long ranges, but the grenades have larger explosive ranges. The Alpha Missile is the basic dumb-fire rocket. Variations will cause the RFE warhead to behave differently, such as splitting apart or even exhibiting target-tracking features. The missile (or Mega-Watt Hammer) is Cole's direct-fire explosive. (Editors' Note: This power was previously only available to villainous Cole.) Power Category: Missile This grenade requires 3 batteries to emit. These micro-bombs have the ability to stick to enemies. This power breaks the grenade into seven micro-explosives (in the previous game, this was a power exclusive to villainous Cole). The explosion is quite lethal to everyone in the area of effect - don't go and blast yourself for 'teh_lulz' It behaves like any thrown explosive, reacting to gravity (falls) and being thrown at solid objects (bounces).